

Each evening, bouts will be scheduled to occur in the Arena.You are also required to build the Fighting Arena.This law unlocks the Public House law and the Duelling Law.It helps lift their spirits by keeping them entertained everyday and helping them forget about the hell they are trying to survive. “Nothing relieves tension better than watching a few rounds of an all-out slugfest.” This law helps citizens decompress after a long day of work and relieve some of the tension accumulated during that day. This law also enables the ordination of another sub law, Extra Rations for the ill, this law speeds up the healing of those ill or injured and being treated in medical posts on the expense of exhausting more rations than the rest.This would solve the overpopulation problem at the medical facilities and ensure that they run smoothly. Although the gravely ill will burden medical posts as they will remain untreated, the Sustain Life law allows the building of the Care House (after passing the required law).The moment this law gets approved, Hope will rise slightly.The player has to pass an 18 hour refractory period before legislating another law.The gravely ill will be kepts alive but untreated in medical facilities.Passing this law blocks an extreme one: Radical Treatment.We won't risk dangerous amputations with Radical Treatment.” This law is the most popular one among the community, but it was demoted to the 8th place because it exhausts the collective resources without offering anything in return. “We can't cure the gravely ill, but we can at least keep them alive. That is why the value of each working hand is increased. Seeing that manufacturing prosthetics requires the Factory, this law is more suitable for late game, which is when the circumstances become more dire and people start dropping like flies.amputees fitted with Prosthetics in medical facilities will be able to work again.This law gives amputees a chance to contribute to their community and increase the collective chances of their survival.


FROSTPUNK LAWS FULL
If we can bring amputees back to full fitness, we should do it.” People are an essential resource to keep the city up and running. “Everyone wants to contribute to the survival of our city. This law also allows children to build roads and construct buildings at no risk.This law may be the only way you can launch your city at the beginning as it provides you with the most scarce resource at the time, workers.You get a 36 hour cooldown after passing it.Child workers can get injured or die in work related accidents.Hope will fall and discontent will rise slightly.It decrees that children can work all jobs.The law requires you to pass Child Labour - safe Jobs beforehand.But, in some cases, sacrifices must be made, especially at the start of the game where you have a very limited number of workers and not enough time to launch a whole city. We'll allow children to be employed wherever they can help, no matter the risk.” I left this law in the 10th place because it’s morally questionable. “We need all available hands to work if we're to survive. Please note that these laws are chosen from the adaptation laws only. This list includes my top 10 picks of the best decisions to make in Frostpunk, taking into consideration both the moral aspect and their contribution to the continuation of the human race. In order to lead your people into surviving the game’s harsh environment, you have to make some tough decisions that ,sometimes, are morally questionable.
